Friday, April 10, 2015
2015 March Week 02 / Bake 5 maps to start PBR !!
2015 March Week 01 / Retopology in 3D Coat and Unwrap UV in UV Layout.
I use 3D Coat for retopology, and I do unwrap UV in UV layout.
I don't think too much about poly count because this character is a realistic style.
2015 February Week 03-04 / Sculpting in Zbrush
I focus on his clothing folds and silhouette. The clothing folds are very hard to make look normal. So, I change it several times.
2015 February Week 02 / Start Base Model for Boy Priest.
After getting the concept, I start to make a base model for the boy priest in Maya. Now, I don't know how to finish hair well. But, I think my all of my meshes look very clean and well organized.
2015 February Week 01 / Make a schedule and Create New Concept for next Character.
2014 December Week 02-04 / Start Texturing and Make a pose for Female Thief.
I got 5 maps from PBR, and I'm retouching albedo maps in Photoshop.
I rendered her in Marmoset Engine and made pose using Mixamo. It still needs to be edited based on my instructor's feedback.
2014 December Week 01 / Unwrap UV and Bake Normal and Occlusion Maps.
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