Friday, April 10, 2015

2015 March Week 02 / Bake 5 maps to start PBR !!




 Before starting PBR, I bake 5 maps and prepare a mesh in a each group.To do this, I use Maya and X-normal.

2015 March Week 01 / Retopology in 3D Coat and Unwrap UV in UV Layout.





 I use 3D Coat for retopology, and I do unwrap UV in UV layout.
I don't think too much about poly count because this character is a realistic style.

2015 February Week 03-04 / Sculpting in Zbrush



 I focus on his clothing folds and silhouette. The clothing folds are very hard to make look normal. So, I change it several times.


2015 February Week 02 / Start Base Model for Boy Priest.



 After getting the concept, I start to make a base model for the boy priest in Maya. Now, I don't know how to finish hair well. But, I think my all of my meshes look very clean and well organized.

2015 February Week 01 / Make a schedule and Create New Concept for next Character.



 As I feel I have time in my final semester, I want to make another new character which is the boy priest. After finishing the female thief, I feel that I need a male character as well. I'm going to use PBR again to adapt it. I make a schedule for the character, and I searched many references which are related to with priests.

2014 December Week 02-04 / Start Texturing and Make a pose for Female Thief.




 I got 5 maps from PBR, and I'm retouching albedo maps in Photoshop.
I rendered her in Marmoset Engine and made pose using Mixamo. It still needs to be edited based on my instructor's feedback.

2014 December Week 01 / Unwrap UV and Bake Normal and Occlusion Maps.



 I'm testing normal maps and Occlusion maps in Marmoset, and I think all maps work very well. If I find any missing parts in the Normal maps, I will fix it in NDO.