Friday, April 10, 2015

2014 November Week 03-04 Do Sculpting in Zbrush


 Here's my Zbrush sculpting, and it's time to bake normal maps and occlusion maps.

2014 November Week 02 / Make base model and add some accessories




 After modeling her in Maya, I feel she needs some weapons and accessaries. So, I added a crossbow, leather bag and water bottle for her.


2014 November Week 01 / Create New character Concept for extra work.





 Since I did my midpoint review, I felt l I needed diverse 3D characters for my portfolio.
So, I started with a female thief which was inspired by one of the Assassin's Creed characters.

2014 October Week 04/ Try to think about Layout







 After rendering from Unity, I create layout in Photoshop for my environment. I still think about which one is the best.




2014 October Week 02-03/ Place my module in Unity, and add particle and animation.





 I feel I'm almost finished basic texture in Maya, so I place it in Unity. I 'm not worried because I had experience with Unity engine before. now I'm learning animation and some particle effects. 



2014 October Week 01/ Keep doing textures.



 While doing texture environment, I'm learning how to use tileable textures and knew transitions between each object is a very important part of creating environment.



2014 September Week 03-04 / After Unwrap UV, Start texturing from small objects such as houses and trees.







 I start to design from small house to big house. I know about texturing characters, but texturing environment is very different with character. I think it takes lots of time more than I thought.