Friday, April 10, 2015
2014 November Week 02 / Make base model and add some accessories
2014 November Week 01 / Create New character Concept for extra work.
Since I did my midpoint review, I felt l I needed diverse 3D characters for my portfolio.
So, I started with a female thief which was inspired by one of the Assassin's Creed characters.
2014 October Week 04/ Try to think about Layout
After rendering from Unity, I create layout in Photoshop for my environment. I still think about which one is the best.
2014 October Week 02-03/ Place my module in Unity, and add particle and animation.
I feel I'm almost finished basic texture in Maya, so I place it in Unity. I 'm not worried because I had experience with Unity engine before. now I'm learning animation and some particle effects.
2014 October Week 01/ Keep doing textures.
While doing texture environment, I'm learning how to use tileable textures and knew transitions between each object is a very important part of creating environment.
2014 September Week 03-04 / After Unwrap UV, Start texturing from small objects such as houses and trees.
I start to design from small house to big house. I know about texturing characters, but texturing environment is very different with character. I think it takes lots of time more than I thought.
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