Friday, April 10, 2015

2014 September Week 02 / Start Base Modeling for Environment.




 I try to use less poly count for this environment because it's targeted to mobile games.
I don't have any big issue with 3D modeling. I just add flowers not to look empty.

2014 September Week 01 / Draw 3D view concept for environment based on previous concept and reference images.




 I know I already have the environment concept which I drew last semester, But I need a specific 3D view concept. So, I just draw a simple concept to start environment modeling.


2014 July Week 04 / After Unwrap UV, Start Texturing for Male Farmer

                                 

 
                                       

 After I finish texturing for him, I got a critique from Brendon Milos who is my instructor at AAU. Honestly, I don't like my first output because it doesn't look like real farmer. But, Brendon showed me what to add and edit more. Now, After changing his outfit, I like him more than before.


2014 July Week 03 / After Unwrap Uv, Start Texturing for Cow




 I'm doing cow texture now in photoshop, and I think It's better to finish creature first than farmer character. Actually, she is winding rope on her wrist, but some instructor want it to remove it.

After finishing textures, I set it pose using Maximo. And then, I choose one pose and render it in Marmoset. I feel my work pace speed up.



2014 July Week 01-02 / Start Sculpting Male Farmer


 I have much more confidence than before about Zbrush. I think this character looks better than the female farmer character.



2014 June Week 04 / Sculpting Male Farmer's Cart



 It's a good time to learn how to express wood in Zbrush. I love my wood but I still need to work on rice straw.




2014 June Week 02-03 / Start Sculpting Cow in Zbrush


 Because my cow is very smooth a creature, I don't have much work to do in Zbrush. I just focus on her horns and proportion.