I try to use less poly count for this environment because it's targeted to mobile games.
I don't have any big issue with 3D modeling. I just add flowers not to look empty.
I know I already have the environment concept which I drew last semester, But I need a specific 3D view concept. So, I just draw a simple concept to start environment modeling.
After I finish texturing for him, I got a critique from Brendon Milos who is my instructor at AAU. Honestly, I don't like my first output because it doesn't look like real farmer. But, Brendon showed me what to add and edit more. Now, After changing his outfit, I like him more than before.
I'm doing cow texture now in photoshop, and I think It's better to finish creature first than farmer character. Actually, she is winding rope on her wrist, but some instructor want it to remove it.
After finishing textures, I set it pose using Maximo. And then, I choose one pose and render it in Marmoset. I feel my work pace speed up.