Friday, April 10, 2015

2015 March Week 03-04 / Do texturing for Boy Priest Character.




  I use PBR for doing texture, and I think PBR is a really good tool for metal more than fabric and skin. I'm still retouching albedo textures in Photoshop to get fine textures.

2015 March Week 02 / Bake 5 maps to start PBR !!




 Before starting PBR, I bake 5 maps and prepare a mesh in a each group.To do this, I use Maya and X-normal.

2015 March Week 01 / Retopology in 3D Coat and Unwrap UV in UV Layout.





 I use 3D Coat for retopology, and I do unwrap UV in UV layout.
I don't think too much about poly count because this character is a realistic style.

2015 February Week 03-04 / Sculpting in Zbrush



 I focus on his clothing folds and silhouette. The clothing folds are very hard to make look normal. So, I change it several times.


2015 February Week 02 / Start Base Model for Boy Priest.



 After getting the concept, I start to make a base model for the boy priest in Maya. Now, I don't know how to finish hair well. But, I think my all of my meshes look very clean and well organized.

2015 February Week 01 / Make a schedule and Create New Concept for next Character.



 As I feel I have time in my final semester, I want to make another new character which is the boy priest. After finishing the female thief, I feel that I need a male character as well. I'm going to use PBR again to adapt it. I make a schedule for the character, and I searched many references which are related to with priests.

2014 December Week 02-04 / Start Texturing and Make a pose for Female Thief.




 I got 5 maps from PBR, and I'm retouching albedo maps in Photoshop.
I rendered her in Marmoset Engine and made pose using Mixamo. It still needs to be edited based on my instructor's feedback.

2014 December Week 01 / Unwrap UV and Bake Normal and Occlusion Maps.



 I'm testing normal maps and Occlusion maps in Marmoset, and I think all maps work very well. If I find any missing parts in the Normal maps, I will fix it in NDO.

2014 November Week 03-04 Do Sculpting in Zbrush


 Here's my Zbrush sculpting, and it's time to bake normal maps and occlusion maps.

2014 November Week 02 / Make base model and add some accessories




 After modeling her in Maya, I feel she needs some weapons and accessaries. So, I added a crossbow, leather bag and water bottle for her.


2014 November Week 01 / Create New character Concept for extra work.





 Since I did my midpoint review, I felt l I needed diverse 3D characters for my portfolio.
So, I started with a female thief which was inspired by one of the Assassin's Creed characters.

2014 October Week 04/ Try to think about Layout







 After rendering from Unity, I create layout in Photoshop for my environment. I still think about which one is the best.




2014 October Week 02-03/ Place my module in Unity, and add particle and animation.





 I feel I'm almost finished basic texture in Maya, so I place it in Unity. I 'm not worried because I had experience with Unity engine before. now I'm learning animation and some particle effects. 



2014 October Week 01/ Keep doing textures.



 While doing texture environment, I'm learning how to use tileable textures and knew transitions between each object is a very important part of creating environment.



2014 September Week 03-04 / After Unwrap UV, Start texturing from small objects such as houses and trees.







 I start to design from small house to big house. I know about texturing characters, but texturing environment is very different with character. I think it takes lots of time more than I thought. 



2014 September Week 02 / Start Base Modeling for Environment.




 I try to use less poly count for this environment because it's targeted to mobile games.
I don't have any big issue with 3D modeling. I just add flowers not to look empty.

2014 September Week 01 / Draw 3D view concept for environment based on previous concept and reference images.




 I know I already have the environment concept which I drew last semester, But I need a specific 3D view concept. So, I just draw a simple concept to start environment modeling.


2014 July Week 04 / After Unwrap UV, Start Texturing for Male Farmer

                                 

 
                                       

 After I finish texturing for him, I got a critique from Brendon Milos who is my instructor at AAU. Honestly, I don't like my first output because it doesn't look like real farmer. But, Brendon showed me what to add and edit more. Now, After changing his outfit, I like him more than before.


2014 July Week 03 / After Unwrap Uv, Start Texturing for Cow




 I'm doing cow texture now in photoshop, and I think It's better to finish creature first than farmer character. Actually, she is winding rope on her wrist, but some instructor want it to remove it.

After finishing textures, I set it pose using Maximo. And then, I choose one pose and render it in Marmoset. I feel my work pace speed up.



2014 July Week 01-02 / Start Sculpting Male Farmer


 I have much more confidence than before about Zbrush. I think this character looks better than the female farmer character.



2014 June Week 04 / Sculpting Male Farmer's Cart



 It's a good time to learn how to express wood in Zbrush. I love my wood but I still need to work on rice straw.




2014 June Week 02-03 / Start Sculpting Cow in Zbrush


 Because my cow is very smooth a creature, I don't have much work to do in Zbrush. I just focus on her horns and proportion.