I use PBR for doing texture, and I think PBR is a really good tool for metal more than fabric and skin. I'm still retouching albedo textures in Photoshop to get fine textures.
Friday, April 10, 2015
2015 March Week 02 / Bake 5 maps to start PBR !!
2015 March Week 01 / Retopology in 3D Coat and Unwrap UV in UV Layout.
I use 3D Coat for retopology, and I do unwrap UV in UV layout.
I don't think too much about poly count because this character is a realistic style.
2015 February Week 03-04 / Sculpting in Zbrush
I focus on his clothing folds and silhouette. The clothing folds are very hard to make look normal. So, I change it several times.
2015 February Week 02 / Start Base Model for Boy Priest.
After getting the concept, I start to make a base model for the boy priest in Maya. Now, I don't know how to finish hair well. But, I think my all of my meshes look very clean and well organized.
2015 February Week 01 / Make a schedule and Create New Concept for next Character.
2014 December Week 02-04 / Start Texturing and Make a pose for Female Thief.
I got 5 maps from PBR, and I'm retouching albedo maps in Photoshop.
I rendered her in Marmoset Engine and made pose using Mixamo. It still needs to be edited based on my instructor's feedback.
2014 December Week 01 / Unwrap UV and Bake Normal and Occlusion Maps.
2014 November Week 02 / Make base model and add some accessories
2014 November Week 01 / Create New character Concept for extra work.
Since I did my midpoint review, I felt l I needed diverse 3D characters for my portfolio.
So, I started with a female thief which was inspired by one of the Assassin's Creed characters.
2014 October Week 04/ Try to think about Layout
After rendering from Unity, I create layout in Photoshop for my environment. I still think about which one is the best.
2014 October Week 02-03/ Place my module in Unity, and add particle and animation.
I feel I'm almost finished basic texture in Maya, so I place it in Unity. I 'm not worried because I had experience with Unity engine before. now I'm learning animation and some particle effects.
2014 October Week 01/ Keep doing textures.
While doing texture environment, I'm learning how to use tileable textures and knew transitions between each object is a very important part of creating environment.
2014 September Week 03-04 / After Unwrap UV, Start texturing from small objects such as houses and trees.
I start to design from small house to big house. I know about texturing characters, but texturing environment is very different with character. I think it takes lots of time more than I thought.
2014 September Week 02 / Start Base Modeling for Environment.
I try to use less poly count for this environment because it's targeted to mobile games.
I don't have any big issue with 3D modeling. I just add flowers not to look empty.
2014 September Week 01 / Draw 3D view concept for environment based on previous concept and reference images.
I know I already have the environment concept which I drew last semester, But I need a specific 3D view concept. So, I just draw a simple concept to start environment modeling.
2014 July Week 04 / After Unwrap UV, Start Texturing for Male Farmer
After I finish texturing for him, I got a critique from Brendon Milos who is my instructor at AAU. Honestly, I don't like my first output because it doesn't look like real farmer. But, Brendon showed me what to add and edit more. Now, After changing his outfit, I like him more than before.
2014 July Week 03 / After Unwrap Uv, Start Texturing for Cow
I'm doing cow texture now in photoshop, and I think It's better to finish creature first than farmer character. Actually, she is winding rope on her wrist, but some instructor want it to remove it.
After finishing textures, I set it pose using Maximo. And then, I choose one pose and render it in Marmoset. I feel my work pace speed up.
2014 July Week 01-02 / Start Sculpting Male Farmer
I have much more confidence than before about Zbrush. I think this character looks better than the female farmer character.
2014 June Week 04 / Sculpting Male Farmer's Cart
2014 June Week 02-03 / Start Sculpting Cow in Zbrush
Because my cow is very smooth a creature, I don't have much work to do in Zbrush. I just focus on her horns and proportion.
Subscribe to:
Posts (Atom)