I use PBR for doing texture, and I think PBR is a really good tool for metal more than fabric and skin. I'm still retouching albedo textures in Photoshop to get fine textures.
My Thesis Work Process
Friday, April 10, 2015
2015 March Week 02 / Bake 5 maps to start PBR !!
2015 March Week 01 / Retopology in 3D Coat and Unwrap UV in UV Layout.
I use 3D Coat for retopology, and I do unwrap UV in UV layout.
I don't think too much about poly count because this character is a realistic style.
2015 February Week 03-04 / Sculpting in Zbrush
I focus on his clothing folds and silhouette. The clothing folds are very hard to make look normal. So, I change it several times.
2015 February Week 02 / Start Base Model for Boy Priest.
After getting the concept, I start to make a base model for the boy priest in Maya. Now, I don't know how to finish hair well. But, I think my all of my meshes look very clean and well organized.
2015 February Week 01 / Make a schedule and Create New Concept for next Character.
2014 December Week 02-04 / Start Texturing and Make a pose for Female Thief.
I got 5 maps from PBR, and I'm retouching albedo maps in Photoshop.
I rendered her in Marmoset Engine and made pose using Mixamo. It still needs to be edited based on my instructor's feedback.
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